While this version shares a lot of sprites with Khanny Pham's version, he plays completely differently. He's very spammy and he has a few issues, such as easy infinites. His A.I. is capable of performing some deadly combos.
This version of Bowser Jr. is a six-button character. He has a Super Jump and a lot of Specials, along with EX versions of some of them. He also has five assists and four Hypers and a fast movement speed.
He has very high comboability, but his damage output is quite low. As a result, this character relies a lot on comboing. However, he has quite a lot of cheap aspects that can be abused. A lot of his Normals are very spammy and can be chained very easily, to the point where some of them are easy infinites when spammed, like its standing Ⓧ. His stronger Normals can chain into weaker Normals. He has a damage dampener, though that doesn't stop the character from easily K.O.'ing an opponent by abusing his infinites. He also has no low attacks or overheads and most of his attacks do not deal chip damage, so he has very little options against defensive opponents that block often apart from his throw.
Most of his Hypers do heavy damage to the opponent. However, he has an unblockable full-screen OHKO move, though it can only be activated if his life is 250 or lower. This can make the character very cheap though, because if the player manages to build up 5000 Power before getting K.O.'d and gets the chance to perform the Hyper, the match is already won. Luckily, it takes a while before the OHKO activates, giving the opponents a chance to K.O. the player before it's too late.
He has a custom A.I. that is very advanced and can easily pull off large combo strings. It occasionally leaves itself open to damage, though there is very little time to attack before it catches the player into a long combo string that can take out a lot of Life. It will use his Hypers frequently whenever it gets the chance to.
Stats
Life
1000
Power
5000
Attack
100
Defence
100
Movelist
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials
Fireball
Command Input
Properties
Ⓧ
Ground
Aerial
Fireball EX
Command Input
Properties
Ⓧ+Ⓨ
Uses 800 Power
Ground
Aerial
Dizzy Shell
Command Input
Properties
Ⓨ
Flame Barrage
Command Input
Properties
Ⓩ
Throw da Bomb
Command Input
Properties
Ⓧ
Ground
Aerial
Throw the Bomb EX
Command Input
Properties
Ⓨ+Ⓩ
Uses 800 Power
Ground
Aerial
Speeding Dizzy Shell
Command Input
Properties
Ⓨ
Painted Slicer
Command Input
Properties
Ⓩ
Ground
Aerial
Painted Slicer EX
Command Input
Properties
Ⓨ+Ⓩ
Uses 800 Power
Painted Oil Spill
Command Input
Properties
Ⓐ+Ⓧ
Assist Bowser
Command Input
Properties
Ⓐ
Assist Thwomp
Command Input
Properties
Ⓑ
Assist Koopa Troopa
Command Input
Properties
Ⓒ
Assist Clown Car #1
Command Input
Properties
Ⓑ+Ⓨ
Assist Clown Car #2
Command Input
Properties
Ⓒ+Ⓩ
Hypers
Super Combo
Command Input
Properties
Ⓐ
Uses 1000 Power
Doomship Attack
Command Input
Properties
Ⓑ
to move around Uses 2000 Power
Bowser jr Jenkins
Command Input
Properties
Ⓒ
Uses 3000 Power
Doomsday Bomb
Command Input
Properties
Ⓢ
Life must be 250 or lower Uses 5000 Power
Palette Gallery
Bowser Jr.
Blue
Red
Torquoise
Gray
Victory quotes
General
“
No one else is gonna defeat the mario bros. except for my dad and I!!”
“
I want some more cannons and infantry so I can kill evryone!!”
“
Now since ive beat you, i need to get in my clown car and beat mario. HAHAHAHAHAHA!”
“
Please someone tell me that they never found out that I was Peach's Mother”
“
Anyone else want the paint?????”
Character-specific
“
YES AFTER 928349287492837 YEARS I DEFEATED MARIO!!”