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Battles with Bowser are often considered boss fights. In M.U.G.E.N, this is no exception, as its brute strength and very damaging Hypers will put most at a stand. The best (or worst, in the case of Mario) part is that its A.I will ensure domination of the Mushroom Kingdom.

Bowser (Bowser)
KY-SBowserport
Character portrait

Creator

K.Y-Shanxi

Download

新MUGEN向けスマブラシステム
A.I. patch
MidoriGemini's soundpacks

Resolution

Low

Gameplay

KY-SBowseridle

Bowser is a four-button character with a moveset that is mostly based off of Bowser's Super Smash Bros. Brawl incarnation; it is both powerful and somewhat combo-heavy, complimented by its massive size that takes up nearly half the screen's width, allowing it to cover a large area with its attacks and almost guarantee a grab at the start of the match.

All of Bowser's moves have very high priority and the ability to reach quite a long distance, something that is compounded by the character's sheer size. Its projectiles are large and fast. Its Hypers are very strong, most notably Super Torch and Hyper Torch Charge, which both give Bowser Super Armor during the whole animation and deal significantly high damage; they can both be combo'd into, which is made worse when considering Hyper Torch Charge can nearly K.O. the average character when fully charged. Shell Spin, while not quite as powerful as the character's other Hypers, grants Bowser complete invulnerability, making it an ideal counter move.

Bowser uses a custom A.I. that is notable for how challenging it is. At the beginning of the round, the A.I. will often take advantage of its massive size and use its grab to deal a sizeable amount of damage, it may also use either Super Torch or Hyper Torch Charge in an attempt to catch its opponent off-guard and deal massive damage in the process. An A.I. Patch exist for this Bowser to become weaker maybe suitable for beginners

Stats

Life
1250

Power
5000

Attack
100

Defence
125

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
ブルヘッド Button-D Button-D Button-abc HighAerial*ArmoredHardwallbounce
(A)Button-a
KY-SBowserS1 1
(B)Button-b
KY-SBowserS1 2
(C)Button-c
KY-SBowserS1 3
Name Command Input Properties
クッパドロップ(地) RDP Button-abc High*Otgicon*Hardknockdown
(C)Button-c version: Tracking
(A)Button-a
KY-SBowserS2 1
(B)Button-b
KY-SBowserS2 2
(C)Button-c
KY-SBowserS2 3
Name Command Input Properties
ジャイロスコープ Button-D (A)Button-a Aironly
KY-SBowserS3
Name Command Input Properties
スクラブブラシ Button-D (B)Button-b Aironly
KY-SBowserS4
Name Command Input Properties
クッパドロップ(空) Button-D (C)Button-c Aironly
KY-SBowserS5
Name Command Input Properties
かみつき QCF (Z)Button-z CommandGrabAirthrowHardknockdown
Button-abc or (Z)Button-z for additional attacks
Button-B to throw opponent
Opponent is automatically throw after a certain period of time
Time before opponent is thrown increases the less Life the opponent has relative to Bowser
Becomes a melee attack if initial throw doesn't connect
KY-SBowserS6 1 KY-SBowserS6 2 KY-SBowserS6 3
Grab With additional attacks Melee attack
Name Command Input Properties
ダイビングプレス QCB (Z)Button-z CommandGrab
KY-SBowserS7
Name Command Input Properties
ファイアー QCF Button-abc AirokProj
(A)Button-a and (B)Button-b versions: Softknockdown*
(C)Button-c version: Softknockdown
(A)Button-a
KY-SBowserS8 1
(B)Button-b
KY-SBowserS8 2
(C)Button-c
KY-SBowserS8 3
Name Command Input Properties
スピニングシェル QCB Button-abc or
QCB Button-abc2
Button-abc version: Airok
Button-abc2 version: uses 500 Power
(A)Button-a
KY-SBowserS9 1
(B)Button-b
KY-SBowserS9 2
(C)Button-c
KY-SBowserS9 3
Button-abc2
KY-SBowserS9 4
Name Command Input Properties
クッパフレイム QCF Button-abc2 Uses 500 Power
KY-SBowserS10
Name Command Input Properties
カウンターシェル QCB Button-abc while guarding Uses 1000 Power
KY-SBowserS11
Name Command Input Properties
バズソー QCB QCB Button-abc StartupinvSoftknockdown
Requires 2000 Power
(A)Button-a version: uses 1000 Power
(B)Button-b version: uses 2000 Power
(C)Button-c version: uses 3000 Power
(A)Button-a
KY-SBowserS12 1
(B)Button-b
KY-SBowserS12 2
(C)Button-c
KY-SBowserS12 3

Hypers

Name Command Input Properties
ファイアーブレス QCF QCF Button-abc ProjOtgiconHardknockdown
(A)Button-a version: uses 1000 Power
(B)Button-b version: uses 2000 Power
(C)Button-c version: uses 3000 Power
(B)Button-b version will revert to (A)Button-a version should available Power be 1000 ~ 1999
(C)Button-c version will revert to the strongest version that requires less Power should available Power be 1000 ~ 2999
(A)Button-a
KY-SBowserH1 1
(B)Button-b
KY-SBowserH1 2
(C)Button-c
KY-SBowserH1 3
Name Command Input Properties
ファイナルブレス QCF QCF Button-abc2 ProjOHKO*OtgiconHardknockdown
[ Button-abc ] to charge
Attack duration and damage increase with charge time
Uses クッパフレイム if charged for less than a second
Automatically activates after 4 seconds of charge
Uses 5000 Power
KY-SBowserH2 1 KY-SBowserH2 2
1 second of charge Maximum charge

Others

Name Command Input Properties
前緊急回避 Button-D Button-abc2 Invincible
KY-SBowserO1
Name Command Input Properties
後緊急回避 Button-B Button-B Invincible
KY-SBowserO2

Palette Gallery

KY-SBowserpal1
Button-a
bowser
For any additional palettes besides the above, see Alternative palettes.

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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