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Gladiacloud's version of Bomberman plays just like most of the creator's other characters, using three buttons for attacks and the remaining buttons for shortcuts. Bomberman has the unique ability to place and detonate bombs, allowing for clever setups. He may be small, giving him an advantage, but his lack of comboability, low damage output and short attack range make him very hard to play as.

Bomberman (Bomberman)
GladiaBombermanPortrait
Character portrait

Creator

Gladiacloud

Download

OneDrive

Localcoord

320x240

Gameplay

GladiaBombermanIdle

Bomberman is a six-button character that technically plays like a three-button character, using Button-xyz for most of his attacks, (A)Button-a to place and detonate bombs and for a few other Normals and the remaining buttons for shortcuts; (B)Button-b is used as a shortcut for the Dodge and (C)Button-c is used as a shortcut for the throw. Like most of the creator's other characters, Bomberman comes with EX Moves, though the EX version of Bomb Tackle does not use any Power due to an oversight, and he doesn't have level 2 and 3 versions of his level 1 Hypers.

Bomberman's comboability is incredibly limited because most of his Normals are slow and have a long end lag; he can chain weaker Normals into stronger Normals and can chain Normals into Specials and Hypers, but he is unable to chain Normals into themselves; as a result, Bomberman usually cannot chain more than four moves together. To make matters worse, he has a poor damage output, with the majority of his attacks dealing below average damage, and many of his Normals have a short range; these factors combined put him at a severe disadvantage and make him very hard to play as.

Bomberman has an unique mechanic in the form of being able to place and detonate bombs, which can prove to be useful for setting up combos or interrupting the opponent's attacks, though the bombs despawn fairly quickly after being placed. The explosions of Bomberman's Bomb Away, Bomb Kick, Remote Bomb and Line Bomb have a very large hitbox, being easily capable of hindering the opponent and interrupting their attacks. Bomberman has the advantage of having a small hitbox, which can put larger opponents at a disadvantage because Bomberman's small size makes him harder to hit.

Bomberman has no custom A.I. and uses the engine's default; given how many disadvantages the character has and because of the default A.I.'s tendency not to attack frequently, fights against Bomberman's A.I. are very unchallenging, though his small size can make him harder to deal with.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Bomb Away QCF Button-xyz or
QCF Button-xyz2
ProjSoftknockdown*
Projectile velocity varies depending on button pressed
Button-xyz2 version: throws two bombs, uses 500 Power
(X)Button-x
GladiaBombermanS1 1
(Y)Button-y
GladiaBombermanS1 2
(Z)Button-z
GladiaBombermanS1 3
Button-xyz2
GladiaBombermanS1 4
Name Command Input Properties
Bomb Kick QCB Button-xyz or
QCB Button-xyz2
ProjSoftknockdown*
Projectile velocity varies depending on button pressed
Button-xyz2 version: uses 500 Power
(X)Button-x
GladiaBombermanS2 1
(Y)Button-y
GladiaBombermanS2 2
(Z)Button-z
GladiaBombermanS2 3
Button-xyz2
GladiaBombermanS2 4
Name Command Input Properties
Bomb Tackle Button-B Button-F Button-xyz or
Button-B Button-F Button-xyz2
Hardknockdown
Distance varies depending on button pressed
Button-xyz2 version: Hardwallbounce, Hardknockdown, requires 500 Power
(X)Button-x
GladiaBombermanS3 1
(Y)Button-y
GladiaBombermanS3 2
(Z)Button-z
GladiaBombermanS3 3
Button-xyz2
GladiaBombermanS3 4
Name Command Input Properties
Bomb Jump DP Button-xyz or
DP Button-xyz2
Softknockdown*Hardknockdown*
Height and distance vary depending on button pressed
Button-xyz2 version: uses 500 Power
(X)Button-x
GladiaBombermanS4 1
(Y)Button-y
GladiaBombermanS4 2
(Z)Button-z
GladiaBombermanS4 3
Button-xyz2
GladiaBombermanS4 4
Name Command Input Properties
Bomberman Throw RDP Button-xyz or
RDP Button-xyz2
CommandGrabUnblockableHardknockdown
Button-xyz2 version: Softknockdown, uses 500 Power
Button-xyz
GladiaBombermanS5 1
Button-xyz2
GladiaBombermanS5 2
Name Command Input Properties
Remote Bomb Button-D Button-D (A)Button-a Softknockdown*
Detonate with (A)Button-a
Up to five bombs can be onscreen at the same time
Bombs disappear when not detonated after 7 seconds
GladiaBombermanS6 1 GladiaBombermanS6 2
Placing Detonating

Hypers

Name Command Input Properties
Bomb Punch QCF QCF Button-xyz StartupinvSoftknockdown
Uses 1000 Power
GladiaBombermanH1
Name Command Input Properties
Line Bomb QCB QCF Button-xyz ProjHardknockdown
Uses 1000 Power
GladiaBombermanH2
Name Command Input Properties
Bomb Rocket QCB QCB Button-xyz Hardknockdown
Uses 1000 Power
GladiaBombermanH3
Name Command Input Properties
Dangerous Bomb Button-F HCF Button-xyz3 ProjSoftknockdown
Uses 3000 Power
GladiaBombermanH4

Others

Name Command Input Properties
Dodge (B)Button-b or
(X)Button-x+(Y)Button-y
Invincible*
[ Button-B ] during input to dodge backwards
GladiaBombermanO1 1
[ Button-B ]
GladiaBombermanO1 2

Palette Gallery

GladiaBombermanpal1
Button-a
GladiaBombermanpal2
Button-b
GladiaBombermanpal3
Button-c
1,1 1,2 1,3
GladiaBombermanpal4
Button-x
GladiaBombermanpal5
Button-y
GladiaBombermanpal6
Button-z
1,4 1,5 1,6
GladiaBombermanpal7
Button-s+Button-a
GladiaBombermanpal8
Button-s+Button-b
GladiaBombermanpal9
Button-s+Button-c
1,7 1,8 1,9
GladiaBombermanpal10
Button-s+Button-x
GladiaBombermanpal11
Button-s+Button-y
GladiaBombermanpal12
Button-s+Button-z
1,10 1,11 1,12

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has been edited. For a full list of edits, see Edits.

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