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The stickman with the blue top hat, this cartoony character comes across as quite cliché, spouting stuff one would expect to hear from classic YouTube Poops and throwing out moves that spectators may have seen one too many times. The command activations are notably reminiscent of a certain martial artist, though this shouldn't come as too much of a surprise when considering that Bob uses it as a base.

Bob (MS Paint Bob)
BobPort1
Character portrait

Creator

heartlessmushroom

Download

Mediafire

Resolution

Low

Gameplay

Bobstickman

A simple character, Bob is a minor edit of Kung Fu Man meaning the character uses (X)Button-x, (Y)Button-y, (A)Button-a and (B)Button-b to attack. The gameplay is the same as Kung Fu Man's; having Light, Strong and Fast versions of the small handful of Specials and only having two level 1 Hypers to work with. Akin to the base character, Bob is pretty bare bones and has a limited moveset.

Comboing is not something Bob is incapable of, though none of its attacks can simply be chained together due to most of them having very slow startup, with the only way to actually pull off anything close to a combo being to strike the opponent with the (X)Button-x+(Y)Button-y version of the Rocket Punch, though this does require Bob to have enough Power to use said attack; the attack puts the opponent in a long enough hitstun so that a small combo can be initiated, which can be followed up by 2 Kung Fu Blow Specials and finished with a Kung Fu Knee.

All of Bob's Special Attacks add back Power on contact which means they can constantly be re-used within a few seconds, with the (X)Button-x+(Y)Button-y versions doing the same as well. The Rocket Punch (specifically the (X)Button-x version) adds 110 Power when used meaning within 3 uses the character can use the (X)Button-x+(Y)Button-y version of it although the other Specials do not do said feature.

Bob doesn't have custom A.I., meaning that the character uses the default provided by the M.U.G.E.N engine. Despite using the default, it's A.I. style seems to be defensive with Bob resorting to using most of the its Specials when the opponent isn't attacking while guarding most of the attacks lay down on it.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Rocket Punch QCF (X)Button-x / (Y)Button-y or
QCF (X)Button-x+(Y)Button-y
Proj
(X)Button-x+(Y)Button-y version: requires 330 Power, uses 1000 Power
HMBobRocketPunchHMBobRocketPunchProjectile
Name Command Input Properties
Kung Fu Blow QCB (X)Button-x / (Y)Button-y or
QCB (X)Button-x+(Y)Button-y
(X)Button-x+(Y)Button-y version: uses 330 Power
HMBobBarrelRoll
Name Command Input Properties
Kung Fu Upper DP (X)Button-x / (Y)Button-y or
DP (X)Button-x+(Y)Button-y
Softknockdown
(X)Button-x+(Y)Button-y version: uses 330 Power
HMBobGroundSlam
Name Command Input Properties
Kung Fu Knee Button-F Button-F (A)Button-a / (B)Button-b or
Button-F Button-F (A)Button-a+(B)Button-b
Softknockdown
Press (A)Button-a / (B)Button-b again for additional attack
(A)Button-a+(B)Button-b version: uses 330 Power
HMBobFlyingKick1
HMBobFlyingKick2

Hypers

Name Command Input Properties
Triple Kung Fu Palm QCF QCF (X)Button-x / (Y)Button-y Uses 1000 Power
HMBobTripleHammer
Name Command Input Properties
Smash Kung Fu Upper QCB QCB (X)Button-x / (Y)Button-y Hardknockdown
Uses 1000 Power
HMBobSuperEarthSlam

Palette Gallery

HMBobStaticStance
Button-a
Bob1

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has been edited, though its edit(s) have no page yet. You can help the MUGEN Database by creating it.

Trivia

  • Bob still has some of Kung Fu Man's hitboxes in the AIR file.

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