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MUGENHunter's version

< Blaze the Cat

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First appearing as a secret character in MUGENHunter's Freedom Fighters 2+ full game, His take on Blaze has a somewhat generic moveset, being similar to a shotoclone, but overall, has no overly experience ruining problems, at least if the somewhat unorthodox button layout is forgiven. In fact, the character seems to have an A.I powerful enough to give most players a challenge.

Blaze (Blaze the Cat by MUGENHunter)
BlazeMHPort
Character portrait

Creator

MUGENHunter

Download

OneDrive

Resolution

Low

Gameplay

Shoto-Clone Blaze

Like MUGENHunter's other characters, Blaze plays similar to a King of Fighters styled character. As such, Blaze has a six button layout, but it is somewhat unorthodox, as punches are mapped to (A)Button-a and (X)Button-x, and kicks are mapped to (B)Button-b and (Y)Button-y. (Z)Button-z also activates a Heavy Attack, and (C)Button-c activates a Dodge. Unlike MUGENHunter's other characters, this Dodge stays still, as Blaze has a roll.

Blaze plays like a typical shotoclone character, harboring many of Ryu and Ken's moves. Blaze has two Hypers, both of which are rather easy to activate, but also have extra, more powerful versions. In exchange for doing more damage, they cost 2000 Power and require both light/medium buttons to be pressed in order to be preformed.

Blaze's A.I is rather advanced and competitive. It plays defensive from a distance, but unleashes combos close up. It also uses Specials and Hypers in moderation. The best way to deal with this A.I is to cause Blaze to Whiff, and then punish it, as these moves leave it open.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Hadouken QCF (X)Button-x / (A)Button-a Proj
MHBlazeFireballSlowMHBlazeFireballSlowEffect
MHBlazeFireballFastMHBlazeFireballFastEffect
Name Command Input Properties
Shoryuuken DP (X)Button-x / (A)Button-a
MHBlazeShoRyuKen
Name Command Input Properties
Tatsumaki Senpuu Kyaku QCB (Y)Button-y / (B)Button-b
MHBlazeHurricaneKickB
MHBlazeHurricaneKickY
Name Command Input Properties
Zenpou Tenshin QCB (X)Button-x / (A)Button-a or
QCF (Y)Button-y / (B)Button-b
NoDmg
MHBlazeZenpouTenshinbackMHBlazeZenpouTenshinback2
MHBlazeZenpouTenshinForwardMHBlazeZenpouTenshinForward2

Hypers

Name Command Input Properties
Shinkuu Hadouken QCF QCF (X)Button-x / (A)Button-a or
QCF QCF (X)Button-x+(A)Button-a
(X)Button-x / (A)Button-a versions: Uses 1000 Power
(X)Button-x+(A)Button-a version: Uses 2000 Power
MHBlazeDMSuperFireballMHBlazeDMSuperFireballEffect
MHBlazeDMSuperFireballMHBlazeSDMSuperFireballEffect
Name Command Input Properties
Shinryuuken QCF QCF (Y)Button-y / (B)Button-b or
QCF QCF (Y)Button-y+(B)Button-b
(Y)Button-y / (B)Button-b versions: Uses 1000 Power
(Y)Button-y+(B)Button-b version: Uses 2000 Power
MHBlazeShinRyuKen

Palette Gallery

MHBlazePal1
Button-a
MHBlazePal2
Button-b
MHBlazePal3
Button-c
BlazeMH_1 BlazeMH_2 BlazeMH_3
MHBlazePal4
Button-x
MHBlazePal5
Button-y
MHBlazePal6
Button-z
BlazeMH_4 BlazeMH_5 BlazeMH_6
MHBlazePal7
Button-s+Button-a
MHBlazePal7
Button-s+Button-b
MHBlazePal7
Button-s+Button-c
BlazeMH_TURBO BlazeMH_TURBO BlazeMH_TURBO
MHBlazePal7
Button-s+Button-x
MHBlazePal7
Button-s+Button-y
MHBlazePal7
Button-s+Button-z
BlazeMH_TURBO BlazeMH_TURBO BlazeMH_TURBO

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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