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Birdie
Birdie SFV
Artwork from Street Fighter V

Creator(s)

Various

Download

Descolor's version
Falchion22's version (SF1)
Jin Kazama's version
ShinZankuro & Gknux9's version

Origin

Street Fighter

Birdie is a character from the Street Fighter series. A street punk, Birdie entered the first World Warrior tournament. After that, he decided to join Shadaloo, but he eventually gets bored with his job and decides to overthrow M. Bison.

In M.U.G.E.N, Birdie has been made by various creators.

Falchion22's version

F22BirdieIdle

This one uses Street Fighter sprites with four buttons, (X)Button-x, (Y)Button-y, (A)Button-a and (B)Button-b. Like in Birdie's Street Fighter Alpha incarnation, it uses charge motions. However, it is not a grappler like he was from said game.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Hammer QCF (X)Button-x or (Y)Button-y
F22BirdieHammer
Name Command Input Properties
Headbutt [ Button-B ] Button-F (X)Button-x or (Y)Button-y
F22BirdieHeadbutt
Name Command Input Properties
Jump Hammer [ Button-B ] Button-F (A)Button-a or (B)Button-b
F22BirdieJumpHammerF22BirdieJumpHammerDrop

Hypers

Name Command Input Properties
Jack Hammer QCF QCF (A)Button-a or (B)Button-b Uses 1000 power
F22BirdieJumpHammerF22BirdieJackHammer1F22BirdieJackHammer2
Name Command Input Properties
Super Headbutt QCF QCF (X)Button-x or (Y)Button-y Uses 1000 power
F22BirdieHeadbuttF22BirdieHeadbuttF22BirdieHeadbutt

Palette Gallery

F22BirdiePal1
Button-a
F22BirdiePal2
Button-b
normal gray

Descolor's version

Suave Dude Icon
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Birdie idle stance

Birdie is a 6-button character. His moveset consists of the use of his chain to grapple and throw his enemies and punches and kicks. He is slow moving character but can inflict a high amount of damage and his A.I will often make use of the various grapples and throws with his chain.

Stats

Life
1100

Power
3000

Attack
100

Defence
100

Jin Kazama's version

JinKazamaBirdieIdle

Jin Kazama's Birdie fights similarly to how he fought in Street Fighter Alpha 3 without the grooves. The style of play mostly resembles Aism (or Zism in Japan) because the amount of power bars the hyper moves take up is determined by the button pressed (example: [ Button-B ] Button-F Button-B Button-F (X)Button-x= lvl 1 The Birdie). It also has EX moves, a trait more common to Street Fighter 3 or Darkstalkers. It also has Marvel vs. Capcom/Darkstalkers style chaining, so it's a mix.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Bull Head [ Button-B ] Button-F Button-xyz
[ Button-B ] Button-F Button-xyz2 for EX version
Knockdown
distance varies on the button pressed
EX version costs 500 power
JinKazamaBirdieBullHeadJinKazamaBirdieBullHeadEnd
Name Command Input Properties
Bull Horn [ Button-xyz2 ] or [ </nowiki>Button-abc2 ] Knockdown
The longer the buttons are held, Birdie will travel farther and hit harder
JinKazamaBirdieBullHornJinKazamaBirdieBullHornHit
Name Command Input Properties
Murderer Chain HCF/HCB Button-xyz
HCF/HCB Button-xyz2 for EX version
CommandGrabUnblockable
Weaker button gives the throw more range
Stronger button increases the move's power
EX version uses 500 power
JinKazamaBirdieMurdererChain
Name Command Input Properties
Bandit Chain HCF/HCB Button-abc
HCF/HCB Button-abc2 for EX version
CommandGrabUnblockable
Weaker button gives the throw more range
Stronger button increases the move's power
EX version uses 500 power
JinKazamaBirdieBanditChain

Hypers

Name Command Input Properties
The Birdie [ Button-B ] Button-F Button-B Button-F Button-xyz Knockdown
(X)Button-x version hits three times and costs 1000 power
(Y)Button-y version hits four times and costs 2000 power
(Z)Button-z version hits five times and costs 3000 power
JinKazamaBirdieBullHeadJinKazamaBirdieBullHeadEndJinKazamaBirdieBullHeadJinKazamaBirdieBullHeadEndJinKazamaBirdieBullHeadJinKazamaBirdieBullHeadEnd
Name Command Input Properties
Bull Revenger QCF QCF Button-xyz for close version
QCF QCF Button-abc for far version
CommandGrabUnblockable
(X)Button-x and (A)Button-a version uses 1000 power
(Y)Button-y and (B)Button-b version uses 2000 power
(Z)Button-z and (C)Button-c version uses 3000 power
JinKazamaBirdieBullRevengerJinKazamaBirdieBanditChainJinKazamaBirdieMurdererChain

Palette Gallery

JinKazamaBirdiePal1
Button-a
JinKazamaBirdiePal2
Button-b
JinKazamaBirdiePal3
Button-c
birdie01 (Gray) birdie02 (Turquoise) birdie03 (Purple)
JinKazamaBirdiePal4
Button-x
JinKazamaBirdiePal5
Button-y
JinKazamaBirdiePal6
Button-z
birdie04 (Ivy Green) birdie05 (Dark Gray) birdie06 (White)
JinKazamaBirdiePal7
Button-s+Button-a
JinKazamaBirdiePal8
Button-s+Button-b
JinKazamaBirdiePal9
Button-s+Button-c
birdie07 (Red Orange) birdie08 (Pearl) birdie09 (Sea Green)
JinKazamaBirdiePal10
Button-s+Button-x
JinKazamaBirdiePal11
Button-s+Button-y
JinKazamaBirdiePal12
Button-s+Button-z
birdie10 (Light Blue) birdie11 (Yellow Green) birdie12 (Teal) (Unused)

ShinZankuro & Gknux9's version

KleGnuBirdieIdle

ShinZankuro & Gknux9 edited Jinkazama's Birdie. This version is based from Vs. Style Debuts, a project by ShinZankuro and Gknux9. This Birdie is closer to a Vs. Style concept, with aerial rave, combos, updated movesets, Advancing Guard, Hyper FX, CPS2 Vs style sparksets, etc. His Button-D (Z)Button-z move is a corner infinite because it can only be blocked while ducking, and thus cannot be air blocked.

Stats

Life
1000

Power
5000

Attack
100

Defence
100

Specials

Name Command Input Properties
Bull Head [ Button-B ] Button-F Button-xyz Knockdown
distance varies on the button pressed
KleGnuBirdieBullHead
Name Command Input Properties
Bull Horn [ Button-xyz2 ] or [ Button-abc2 ] Knockdown
The longer the buttons are held, Birdie will travel farther and hit harder
KleGnuBirdieBullHornKleGnuBirdieBullHead
Name Command Input Properties
Murderer Chain HCF/HCB Button-xyz CommandGrabUnblockable
Weaker button gives the throw more range
Stronger button increases the move's power
KleGnuBirdieMurdererBombChain
Name Command Input Properties
Bandit Chain HCF/HCB Button-abc CommandGrabUnblockable
Weaker button gives the throw more range
Stronger button increases the move's power
KleGnuBirdieBanditBombChain

Hypers

Name Command Input Properties
The Birdie QCF Button-xyz2 Knockdown
Uses 1000 power
KleGnuBirdieTheBirdieStartupKleGnuBirdieBullHeadKleGnuBirdieBullHeadKleGnuBirdieBullHeadKleGnuBirdieBullHornKleGnuBirdieTheBirdieMidKleGnuBirdieBullHeadKleGnuBirdieBullHead
Name Command Input Properties
Bull Revenger V 2.0 QCF Button-abc2 CommandGrabUnblockable
Uses 1000 power
KleGnuBirdieMEGABullRevenger2.0startupKleGnuBirdieBanditBombChainKleGnuBirdieMurdererBombChain

Palette Gallery

KleGnuBirdiePal1
Button-a
KleGnuBirdiePal2
Button-b
KleGnuBirdiePal3
Button-c
birdie01 birdie02 birdie03
KleGnuBirdiePal4
Button-x
KleGnuBirdiePal5
Button-y
KleGnuBirdiePal6
Button-z
birdie04 birdie05 birdie06
KleGnuBirdiePal7
Button-s+Button-a
KleGnuBirdiePal8
Button-s+Button-b
KleGnuBirdiePal9
Button-s+Button-c
birdie07 birdie08 birdie09
KleGnuBirdiePal10
Button-s+Button-x
KleGnuBirdiePal11
Button-s+Button-y
KleGnuBirdiePal12
Button-s+Button-z
birdie10 birdie11 birdie12

Videos

Street Fighter
CharactersAkumaBirdieBlankaCharlie NashChun-LiCodyCyber AkumaEvil RyuGekiGillGoukenGuileIbukiIngridJuri HanKairiKarin KanzukiKen MastersM. BisonMikeMike HaggarOniPoisonRolentoRyuSagatSakura KasuganoShin AkumaT. HawkUrienVegaZangief
Street Fighter I StagesBlock Head's PubLakeside CastleMount RushmoreRailroad Station
Street Fighter II StagesBattle HarborKapukon YuSFII ChinaSFII Hong KongSuzaku CastleTemple Hideout
Street Fighter Alpha StagesAdon's Stage (SFA)Akuma's Stage (SFA)Charlie's Stage (SFA)Chun-Li's Stage (SFA)Dan's Stage (SFA)Guy's Stage (SFA)Ken's Stage (SFA)M. Bison's Stage (SFA)Ryu's Stage (SFA)Sagat's stage (SFA)Sodom's Stage (SFA)
Street Fighter Alpha 2 StagesAustralian OutbackBeijing Rush HourGouki's IslandHappy birthday, ElizaHighway InterceptionHong Kong MarketIn the eyes of BuddhaKabuki TruckerLove In VeniceMetro City SkylineOnboard the VTOLRestroom RumpusRundown Back AlleyRussian SteelworksSakura's HouseTemple of GaneshaThai MarshThe final fightVenezuela (SFA2)
Street Fighter Alpha 3 StagesAustralian OutbackBattle Over AthensBrazilian RainforestBuddha on The RiverDesolate PlaygroundFortune Teller's PadHeavy SwellHonda's DohyouHong Kong TournamentHotel MastersIndian PartyJailbreakJamaican ClubKanzuki CruiserKiga CaveLas VegasLost CivilizationMi Casa Es Su CasaMidnight TrainwreckMilitary TrainPrepare For TakeoffRainbow RingSecret Point 48106Segataya-ku Train StationTai Chi Practice At 6:10 A.MTower of ShogunUnderground HeadquartersVictoria Harbor
Street Fighter III StagesHome, Sweet HomeKousyu StreetSuzaku Castle

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