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Battlefield
RainbowSoldierBattlefield
Captain Falcon's Raptor Boost is blocked by Mario on Rainbow Soldier's Battlefield 64

Creator

Various

Download

Mugenfan's version is currently offline
Hareimu's version
DatKoopaTroopa's version
EXShadow's first version
PabloSSB's version
EXShadow's second version
Rainbow Soldier's version
DeluxeGamer705's version

Battlefield is a recurring stage that is unique to the Super Smash Bros. series. The stage's layout consists of a long platform similar to Final Destination's that functions as the 'ground' floor, with three smaller platforms floating in mid-air that form the shape of a triangle. In classic mode, Battlefield plays host to the respective game's fighting team and in Super Smash Bros. Melee, Metal Mario and Metal Luigi.

In M.U.G.E.N, Battlefield has been made by a variety of different creators.

Mugenfan's version[]

This particular version of Battlefield has been ripped from the old design of Super Smash Flash 2, which in turn is based on the design of Battlefield from Super Smash Bros. Brawl, but it has been resized, which has downgraded the quality of the image; it is also unanimated, the characters do not start in the center of the stage, and the camera does not pan around the entire stage.

Background music[]

The music used is Battlefield V2 from Super Smash Bros. Brawl.

Hareimu's version[]

Battlefield
1.0+
HareimuBattlefieldprev
Remix of 'Battlefield' from Super Smash Bros. Brawl.

Animated

No

Parallax

No

Super Jump

No

Localcoord

320x240

Hareimu's version is a static graphic of the Battlefield stage as it appeared in version 0.9a of Super Smash Flash 2, which has then been run through the Automatic Stage Creation Tool to split the graphic into red, green and blue channels so that the RGB method can be applied to it; the graphic has also been scaled up from its source game, which has resulted in significant blurring throughout, especially in places where the stage's original anti-aliasing is present. Despite the stage's maximum vertical camera bound being theoretically serviceable for characters who incorporate a Super Jump into their gameplay, its high floortension value prevents the camera from scrolling until a character nears the top of the screen, which sees characters using the Super Jump go mostly offscreen before the camera can catch up to them.

Videos[]

DatKoopaTroopa's version[]

SSB4 - Battlefield (8 bit)
1.0+
DatKoopaBattlefieldprev
8-bit rendition of 'Battlefield' from Super Smash Bros for 3DS and Wii U by Bulby

Animated

No

Parallax

No

Super Jump

No

Localcoord

548x599

DatKoopaTroopa's Battlefield is based entirely on a YouTube video by Bulby,[1] as the stage is comprised of a single cropped screenshot from the video that's then been put through the Automatic Stage Creation Tool, which has separated the screenshot into the three colour channels necessary for it to utilise the RGB method; another thing to note about the screenshot is that is has been upscaled, so significant blurring has occurred in the areas where the original image's anti-aliasing was present. Due to the complete absence of any sort of camera movement, combatants are limited to fighting within a single screen's width; additionally, combatants start matches almost right next to each other, which can give a potential advantage to characters with a quick, medium-ranged move.

Videos[]

Camera
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EXShadow's first version[]

Battlefield
1.1
EXShadowBattlefieldprev
'Battlefield' from Super Smash Bros. Brawl

Animated

Yes

Parallax

No

Zoom in

0.6

Zoom out

0.5

Super Jump

Yes

Localcoord

640x480

EXShadow's first version of Battlefield uses assets of the main stage and floating background platforms from the Wii U version of Super Smash Bros. for 3DS and Wii U, but takes the majority of the background scenery from an alternate source. Despite the stage being intended for and only working properly with M.U.G.E.N 1.1, it has several clever but redundant workarounds to bypass the limitations of older versions of the engine, such as the main platform & non-sky section of the background using the RGB method to reduce colour loss and an anti-aliasing layer on the main stage, despite 1.1 natively allowing for sprites with both unindexed palettes and anti-aliasing. Notable features regarding the main stage are the pulsating tron lines and the significant amount of up and down movement as it levitates, though it visibly starts to 'wobble' as it slows down to reverse its movement due to an unorthodox scale value being applied over the localcoord; a keen observer may also notice that the three small mid-air platforms are not centred properly in relation to the main platform, being misaligned slightly to the left. Like a lot of the creator's works, this stage's numerous background sprites make it incredibly heavy, with the zip totalling at over 130MB compressed.

Videos[]

PabloSSB's version[]

SSB Melee - Battlefield (SSBMELEE_BATTLEFIELD)
1.1
SSBMELEE_BATTLEFIELD.def
PabloSSBBattlefieldprev
'Multi-Man Melee 2' from Super Smash Bros. Melee
'Multi-Man Smash' from Super Smash Bros. for 3DS and Wii U

Animated

Yes

Parallax

No

Zoom in

0.5

Zoom out

0.5

Super Jump

Yes

Localcood

1280x720

SSB Melee - Battlefield (BIG) (SSBMELEE_BATTLEFIELD)
1.1
SSBMELEE_BATTLEFIELD_BIG.def
PabloSSBBattlefieldprev2
'Multi-Man Melee 2' from Super Smash Bros. Melee
'Multi-Man Smash' from Super Smash Bros. for 3DS and Wii U

Animated

Yes

Parallax

No

Zoom in

1

Zoom out

0.65

Super Jump

Yes

Localcood

1280x720

PabloSSB's version of Battlefield is highly resemblant of the stage as it appears in Super Smash Bros. Melee, though it foregoes the three small floating platforms and animation on the 'core' situated on the main platform's underside in exchange for having the main platform slowly levitate up and down and a coloured glowing aura surrounding it that periodically fades in and out. The stage comes with two definition files that change how zoom affects the camera's functionality, with the SSBMELEE_BATTLEFIELD .def forcing the camera out to a fixed position that attempts to (within limitations of the M.U.G.E.N engine) emulate the camera as it works in the Super Smash Bros. series, and the SSBMELEE_BATTLEFIELD_BIG .def making the camera function like it does in typical 2D fighting games. Like with Battlefield in the source game, PabloSSB's version is slightly smaller in width than the average stage, though it should be noted that because characters do venture off screen somewhat at the stage's horizontal boundaries, the actual viewing area is effectively slightly narrower.

Videos[]

EXShadow's second version[]

Battle Field Meta
1.1
EXShadowBattlefield2prev
This stage does not feature any music

Animated

Yes

Parallax

No

Zoom in

1

Zoom out

0.65

Super Jump

Yes

Resolution

Low

EXShadow's second version uses assets of both the Battlefield and Final Destination stages from Super Smash Bros. Melee, taking the main platform from the former and the animated background from the final part of the latter's animated background cycle. Some key differences between this stage and the source game's are the visible lack of the three small mid-air platforms typically associated with Battlefield and the main platform now levitating up and down slightly, as well the addition of a white glowing aura that surrounds the entirety of the main platform; another difference that comes about as the result of limitations is the rainbow grilles on the underside of the stage being animated graphics rather than shifting colours with horizontal camera movement. Similar to its smallish size in the source game, the stage has slightly less width than the typical average, though its average height and zoom integration makes Super Jumps more than viable. Despite not being as bulky as the creator's first version of Battlefield, the high amount of sprites used for the animated background still makes it quite heavy, with the compressed zip file once again exceeding 100MB in size.

Videos[]

Rainbow Soldier's version[]

Battlefield 64 (Duel Zone)
1.0+
RainbowSoldierBattlefieldprev
'Fighting Polygon Team' from Super Smash Bros.

Animated

Yes

Parallax

Yes

Super Jump

Yes

Localcoord

640x480

Rainbow Soldier's version uses assets of the Battlefield stage from the original Super Smash Bros., but relegates the actual stage to a background attraction and instead has combatants fight on a custom platform created using its textures. Although the stage has no elements assigned to an anim state controller, the stage in the background animates via a y-axis sinusoidal function that causes it slowly levitate up and down. While the distance between both horizontal stage boundaries is around average, there is only just enough vertical camera scroll to allow a character to use a Super Jump without going offscreen; that being said, any sort of jump or vertical movement will cause the camera to start scrolling upwards, owing to the stage having a floortension value of zero.

Videos[]

Camera
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DeluxeGamer705's version[]

Melee Battlefield (SSBM Battlefield)
1.0+
DXG705BattlefieldPrev
'Battlefield' from Super Smash Bros. Melee

Animated

No

Parallax

No

Super Jump

No

Localcoord

640x480

DeluxeGamer705's version uses a screenshot of Battlefield from Super Smash Bros. Melee for the stage. However, the screenshot is blurry and pixelated due to the limit of colours for the stage's palette. The screenshot has been also adjusted with the edges of the platform in the screenshot to to make the fighters on the stage stand on the platform, though there doesn't seem to be much space to move around the stage.

Videos[]

Camera
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References[]

Nintendo
Mario Characters 1-Up MushroomBig BooBowserBowser Jr.Castle CalamityChain ChompCheep ChompDonkey KongHammer BroKamekLuigiMarioPaper MarioPrincess DaisyPrincess PeachToadWaluigiWarioYoshi
Mario Stages 25m50M100MAirship (SMB3)Block StageBoggly WoodsBowser's CastleBowser in the Dark WorldBowser in the SkyCoconut MallDonut PlainsFusion Worlds: Sonic vs. MarioGood Egg GalaxyLuigi RacewayLuigi's MansionMario Bros.Mario CircuitMario MayhemMario Party Title ScreenMushroom Cup ChampionsMushroom KingdomMushroom Kingdom 1-1Paper Mario: TTYD TheaterPrincess Peach's CastlePhanto StageRainbow RoadSarasalandSMAS: UndergroundSMAS SMB-UnderwaterSuper Mario All-Stars: SMB2 World 2SMB SkiesSMB3 - Grass LandSMW GhosthouseSubconSweet Mystery GalaxyThe Secret AquariumVim FactoryVista HillWario ColosseumYoshi's Island
The Legend of Zelda Characters CuccoGanondorfKing HarkinianLinkLizalfosPrincess ZeldaToon Link
The Legend of Zelda Stages Bridge of EldinGreat BayHyrule FieldLon Lon RanchTemple Of TimeZelda II Grassland
Donkey Kong Characters Diddy KongDonkey KongDonkey Kong Jr.Enguarde the SwordfishKing K. RoolLanky Kong
Donkey Kong Stages Barrel BayouJungle JapesHornet HoleOil Drum AlleyRattle BattleReptile Rumble
Metroid Characters CrocomireDark SamusKraidMetroidMother BrainRidleySamus Aran
Metroid Stages BrinstarBrinstar DepthsCeres Space ColonyChasing the NemesisCrateriaGeothermal Power PlantKraid's LairMain DeckNorfairPhazon MadnessPlanet ZebesRestricted ZoneSpace Pirate Mother ShipSR388Tallon OverworldTourianWrecked Ship
Kirby Characters AdeleineBandana Waddle DeeGalacta KnightKing DededeKirbyMarxMeta KnightTedhaunWhispy WoodsZero
Kirby Stages Another DimensionBattle Against NightmareButter BuildingDream LandFountain of DreamsHalberd HangarKing Dedede's CastleMarx's stageRainbow RouteSilent SeabedThe ArenaThe Great Cave OffensiveWhisper Forest
Star Fox Characters Fox McCloudSlot Machine
Star Fox Stages Lylat Cruise
Mother Characters Final StarmanGiygasLucasNessNintenPorky MinchUltimate Chimera
Mother Stages FoursideGiant Tormented ClausNinten's house
Fire Emblem Characters LyndisMarthTiki
F-Zero Characters Blue FalconCaptain Falcon
F-Zero Stages Big BlueCloud CarpetCosmo TerminalFire FieldLightningMute CityRainbow Road
Other Characters AshleyDuck Hunt DogGiga BowserLittle MacMaster HandMr. Game & WatchPikamanR.O.B.SandbagWario-ManWii Fit Trainer
Other Stages Ashley's MansionBattle of Diamond CityBattlefieldBoxing RingExcitebikeFinal DestinationFlat ZoneGyromiteMama's KitchenMeta CrystalMiiverseSmashvilleStage BuilderSuper Smash Bros. Fighter Select ScreenSuper Smash Bros. Brawl Fighter Select ScreenSuper Smash Bros. Brawl - SunsetSuper Smash Bros. Melee Fighter Select ScreenTomodachi QuestWarioWare, Inc.Wii Fit StudioWii Menu
Super Smash Bros.
Smash 64 Characters Captain FalconDonkey KongFoxJigglypuffKirbyLinkLuigiMarioNessSamusPikachuYoshi
Melee Characters BowserGanondorfMarthMewtwoMr. Game & WatchPeachZeldaRoy
Brawl Characters Diddy KongKing DededeLucarioLucasMeta KnightPokémon Trainer (Charizard) • R.O.B.SnakeSonicToon LinkZero Suit SamusWario
3DS/Wii U Characters Bowser Jr.CloudDuck HuntGreninjaLittle MacMega ManPac-ManRyuWii Fit Trainer
Ultimate Characters Banjo & KazooieDaisyDark SamusIncineroarKazuya MishimaKenKing K. RoolRidleySephirothSimon BelmontSteveTerry Bogard
Boss Characters DraculaGiga BowserMaster HandMetal FacePorkyRayquazaRidley
Other Characters Mega Mewtwo YMetal MarioPikamanSandbagUltimate ChimeraWario-Man
Stages BattlefieldBig BlueBoxing RingBridge of EldinBrinstarBrinstar DepthsDream LandFinal DestinationFlat ZoneFountain of DreamsFoursideGeothermal Power PlantGreat BayGreen Hill ZoneHalberd HangarJungle JapesKalos Pokémon LeagueLuigi's MansionLylat CruiseMario Bros.Mario CircuitMeta CrystalMiiverseMushroom KingdomMushroom Kingdom IIMute CityNorfairPac-LandPac-Man StagePrincess Peach's CastlePlanet ZebesPokémon StadiumRainbow RoadShadow Moses IslandSmashvilleSpear PillarStage BuilderSuper Smash Bros. Brawl - SunsetSuper Smash Bros. Brawl Fighter Select ScreenSuper Smash Bros. Fighter Select ScreenSuper Smash Bros. Melee Fighter Select ScreenSuzaku CastleThe Great Cave OffensiveWarioWare, Inc.Wii Fit StudioYoshi's Island
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