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Batman

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Batman
Batman Arkham Knight
Artwork from Batman: Arkham Knight

Creator(s)

Various

Download

Alucard's Version
Acey's Version
Spiderbat & Friends' Version
red hood's Version
The Heartburn Kid's version
Cybaster's version

Origin

Batman

Batman is a famous DC-Superhero from the DC comics. Batman is the secret identity of Bruce Wayne, a wealthy industrialist, playboy, and philanthropist who lives in Gotham City, where he fights off the villains which live there. One of these villains he goes against the most is the Joker.

In M.U.G.E.N, there are 3 versions of him available. One is by Alucard, another by Acey, and one by Infinity Mugen Team. Since this character was hosted on the dead site "Scruffy Dragon", a Mediafire link has been provided. The original version of Batman is created by Alucard and the TAS Batman version is created by Spiderbat & Friends.

Acey's version

IMTBatmanIdle

Acey's version isn't credited to him, despite the fact that he did the coding. It is instead credited to those who custom sprited the character, the members of the IMT forums.

Stats

Life
1000

Power
3000

Attack
130

Defence
100

Moveset

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Batarang QCF Button-Punch Proj
IMTBatmanBatarangIMTBatmanBatarangProj
Name Command Input Properties
Ice Bomb QCF Button-LK Proj
IMTBatmanGrenadeIMTBatmanGrenadeProj
Name Command Input Properties
Electric Bomb QCF Button-MK Proj
IMTBatmanGrenadeIMTBatmanGrenadeProj
Name Command Input Properties
Bat Grappling Hook QCB Button-Kick
IMTBatmanRopeSwing
IMTBatmanRopeSwingAirIMTBatmanRopeSwingAir2
Name Command Input Properties
Bat Glide Button-D Button-MK Aironly2
IMTBatmanGlide

Hypers

Name Command Input Properties
Multi Batarang QCF Button-2xPunch Uses 1000 power
IMTBatmanMultiBatarangIMTBatmanBatarangProj
Name Command Input Properties
Gas Bomb QCF Button-2xKick Uses 2000 power
IMTBatmanGasGrenadeIMTBatmanBatArmorBoomProjIMTBatmanGasGrenadeGas
Name Command Input Properties
I'm Batman QCB Button-2xPunch Uses 1000 power
IMTBatmanI'mBatmanIMTBatmanI'mBatmanConnect
Name Command Input Properties
Bat Armor QCB Button-2xKick Uses 1000 power
IMTBatmanBatArmorIMTBatmanBatArmorAttackIMTBatmanBatArmorBoomIMTBatmanBatArmorBoomProj

Palette Gallery

IMTBatmanPal1
Button-LK
IMTBatmanPal2
Button-MK
IMTBatmanPal3
Button-HK
Batman09 Batman05 Batman03
IMTBatmanPal4
Button-LP
IMTBatmanPal5
Button-MP
IMTBatmanPal6
Button-HP
Batman04 Batman08 Batman02
IMTBatmanPal7
Button-Start+Button-LK
IMTBatmanPal8
Button-Start+Button-MK
Batman06 Batman07

Legend of the Dark Knight Team's DKR batman

LOTDKTDKRBatmanIdle

This Batman is based off of the Frank Miller classic, The Dark Knight Returns, hence the bulky appearance. This character uses Zangief's SFA/MvC sprites as a base and uses the Legends of the Dark Knight template. However, in the readme it states that it's a "public alpha" and needs more work.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Moveset

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Bat Range QCF Button-Punch Proj
LOTDKTDKRBatmanBatrangeLOTDKTDKRBatmanBatrangeProj
Name Command Input Properties
Capture QCB Button-Punch
LOTDKTDKRBatmanCapture
Name Command Input Properties
Electric Bat Range QCF Button-LK Proj
LOTDKTDKRBatmanBatrangeLOTDKTDKRBatmanBatrangeProjElec
Name Command Input Properties
Fire Bat Range QCF Button-MK Proj
LOTDKTDKRBatmanBatrangeLOTDKTDKRBatmanBatrangeProjFire
Name Command Input Properties
Freeze Bat Range QCF Button-HK Proj
LOTDKTDKRBatmanBatrangeLOTDKTDKRBatmanBatrangeProjIce
Name Command Input Properties
Head Stop QCB Button-Kick
LOTDKTDKRBatmanHeadStomp1LOTDKTDKRBatmanHeadStomp2
Name Command Input Properties
Call Robin Button-LP+Button-LK Proj
Uses 500 power
LOTDKTDKRBatmanRobin
LOTDKTDKRBatmanRobinProj

Hypers

Name Command Input Properties
Hyper 1 QCF Button-2xPunch Proj
Uses 1000 power
LOTDKTDKRBatmanMultiBatrangeLOTDKTDKRBatmanBatrangeProjLOTDKTDKRBatmanBatrangeProjLOTDKTDKRBatmanBatrangeProjLOTDKTDKRBatmanBatrangeProjLOTDKTDKRBatmanBatrangeProj
Name Command Input Properties
Hyper 2 QCF Button-2xKick Proj
Uses 1000 power
Costs an extra 1000 power if it connects
LOTDKTDKRBatmanSonicGunLOTDKTDKRBatmanSonicGunProjLOTDKTDKRBatmanSonicGunAttackLOTDKTDKRBatmanSonicGunFinish
Name Command Input Properties
Hyper 3 QCB Button-2xKick Uses 1000 power
LOTDKTDKRBatmanBatSonarLOTDKTDKRBatmanBatSonarProj
Name Command Input Properties
Hyper 4 QCB Button-2xPunch Proj
Batarang homes in and hits the foe multiple times
Uses 1000 power
LOTDKTDKRBatmanMultiBatrangeLOTDKTDKRBatmanBatrangeProj

Palette Gallery

LOTDKTDKRBatmanPal1
Button-LK
LOTDKTDKRBatmanPal2
Button-MK
LOTDKTDKRBatmanPal3
Button-HK
dkr3 dkr2 DKR
LOTDKTDKRBatmanPal4
Button-LP
LOTDKTDKRBatmanPal5
Button-MP
LOTDKTDKRBatmanPal6
Button-HP
dkr4 dkr5 dkr6

Alucard's Batman

Char batman

Batman is a challenging opponent as his A.I. makes good use of all his abilities, and can combo multiple attacks together to deal massive damage. He has standard health and defence and is advised that inexperienced players should not play against this Batman until they have got to grips with the engine.

One unique feature about Batman is when he is put up against Kal-Elvis's Superman, Logansam's Superman, or Seth Zankuten's Superboy, he will wear a special Kryptonite ring to his right hand which will cause extra damage to them if he hits them with his right hand. Other attacks won't have the same effect.

As well as this, Alucard's Batman also has four unique palettes which affect his gameplay style, these palettes are...

  • The Infiltration Suit: A costume based on the one Batman wore in Batman Beyond. The suit gives Batman the ability to become invisible making it harder for opponents to find Batman and gives him the new hyper "Bat-tle Armor".
  • Batzarro: A twisted doppelgänger of Batman in the same vein as Bizarro, the doppelgänger of Superman. Unlike Batman, Batzarro uses a large steel chain and a gun as both a weapon and a grappling hook, and several pistols. One major change to Batman's gameplay style is that all his special and hyper attacks are changed to fit Batzarro's fighting style.
  • Kryptonite Batman: Where Batman wears a Kryptonite suit, causing him to glow green. When in this mode, you will gain a new super move "Kryptonite Twilight". Also, when going against Kal-Elvis Superman, Logansam's Superman, or Seth Zankuten's Superboy, they will recieve massive amounts of damage from Batman's physical attack putting them at a major disadvanatge.
  • Knight Shadow: simply a palette edit of the Infiltration Suit using the same moves and abilities.

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Special

Name Command Input Properties
Batarangs QCF Button-Punch/Button-Kick ProjAirok
Mbatman5
Name Command Input Properties
Nightstalker RDP Button-Punch
Mbatman17
Name Command Input Properties
Batbolas RDP Button-Kick
Mbatman8
Name Command Input Properties
Batbombs QCB Button-Kick
Mbatman7
Name Command Input Properties
Grappling Hook DP Button-Kick Aironly2
Mbatman20
Name Command Input Properties
Airborne Grappling Hook DP Button-Punch Aironly2
Mbatman19
Name Command Input Properties
Bat Kicks HCB Button-Kick
Mbatman11
Name Command Input Properties
Dark Knight Combo QCB Button-Punch
Mbatman10
Name Command Input Properties
Gun Shoot QCF Button-Punch Proj
Batzarro mode only
Mbatman23
Name Command Input Properties
Batzarro Bolas RDP Button-Punch Batzarro mode only
Mbatman26
Name Command Input Properties
Smoke Bomb DP Button-Kick Batzarro mode only
Mbatman27
Name Command Input Properties
Batzarro Chain QCB Button-Punch Batzarro mode only
Mbatman22
Name Command Input Properties
Airborne Batzarro Chain DP Button-Punch Aironly2
Batzarro mode only
Mbatman28
Name Command Input Properties
Chain Meets Gun DP Button-Punch Batzarro mode only
Mbatman21
Name Command Input Properties
Batzarro Kick HCB Button-Kick Batzarro mode only
Mbatman25

Hypers

Name Command Input Properties
Bat Swarm QCF Button-2xPunch Uses 1000 power
Mbatman9
Name Command Input Properties
Urban Legend QCB Button-2xKick Uses 1000 power
Mbatman15
Name Command Input Properties
Crime Alley Vengance QCF Button-2xKick Uses 1000 power
Mbatman12
Name Command Input Properties
Bat-tle Armor QCB Button-2xPunch Infiltration Suit/Knight Shadow only
Uses 1000 power
Mbatman14
Name Command Input Properties
Kryptonite Twilight QCB Button-2xKick Kryptonite only
Uses 1000 power
Mbatman13
Name Command Input Properties
Heavy Hitter QCF Button-2xPunch Batzarro mode only
Uses 1000 power
Mbatman24
Name Command Input Properties
The Batmobile QCB Button-2xPunch Uses 2000 power
Mbatman18
Name Command Input Properties
The Batmen Button-HP+Button-HK Uses 3000 power
Mbatman16

Spiderbat's SNES Batman

SpiderbatBatmanIdle

This Batman was made using the Justice League Task Force SNES sprites. However, he doesn't play anything like he did in that game, adopting more of an MvC style.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Moveset

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Projectile QCF Button-Punch Proj
SpiderbatBatmanBatarangSpiderbatBatmanBatarangProj
Name Command Input Properties
2Kick QCF Button-Kick
SpiderbatBatmanDoubleKick
Name Command Input Properties
JumpKick QCB Button-Kick
SpiderbatBatmanFlyingKick1SpiderbatBatmanFlyingKick2
Name Command Input Properties
grappling hook HCB Button-Kick
SpiderbatBatmanGrapplingHook1SpiderbatBatmanGrapplingHook2

Hypers

Name Command Input Properties
Hyper QCF Button-2xPunch Uses 1000 power
SpiderbatBatmanHyperSpiderbatBatmanBatarangProj
Name Command Input Properties
HelperHyper QCF Button-2xPunch during Hyper Uses 1000 power
SpiderbatBatmanSupermanHelperHyperSpiderbatBatmanSupermanHelperHyperProj

Palette Gallery

SpiderbatBatmanPal1
Button-LK
SpiderbatBatmanPal2
Button-MK
SpiderbatBatmanPal3
Button-HK
pal1 pal2 pal3
SpiderbatBatmanPal4
Button-LP
SpiderbatBatmanPal5
Button-MP
SpiderbatBatmanPal6
Button-HP
pal4 pal5 pal6


Notes

  • When playing as or against Alucard's Batman and winning the round using the Urban Legend hyper, the opponent will be tied up and the background will show the Bat signal. The screen will remain this way for a few seconds as part of the hyper move, but the game isn't actually frozen.
  • If Kryptonite Batman is against Superman or Superboy and they are teamed up with someone else who would normally not be effected by the Kryptonite will now become effected and will recieve massive amounts of damage from Batman's physical attacks.

Video

DC Comics
CharactersAquamanBatmanGreen Lantern (John Stewart)Harley QuinnLex LuthorMetalloOnomatopoeiaRorschachSupermanThe AtomThe FlashThe JokerWonder Woman
StagesAtlantian WatersBotanical GardensGolden Gate BridgeHippolyta`s PalaceIron Basement WorkshopNeo GothamParadise Island ReturnsThe Flash StageThemyscira IslandWonder Woman Stage
 

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