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Batman

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Batman
Batman Arkham Knight
Artwork from Batman: Arkham Knight

Creator(s)

Various

Download

Alucard's Version
Acey's Version
Spiderbat & Friends' Version
red hood's Version

Origin

Batman

Batman is a famous DC-Superhero from the DC comics. Batman is the secret identity of Bruce Wayne, a wealthy industrialist, playboy, and philanthropist who lives in Gotham City where he fights off the villans which live there, one of these villians he goes against the most is the Joker.

In M.U.G.E.N, there are 3 versions of him available. One is by Alucard, another by Acey, and one by Infinity Mugen Team. Since this character was hosted on the dead site "scruffy dragon", a Mediafire link has been provided. The original version of Batman is created by Alucard and the TAS Batman version is created by Spiderbat & Friends.

Acey's version Edit

IMTBatmanIdle

Acey's version isn't credited to him, despite the fact that he did the coding. It is instead credited to those who custom sprited the character, the members of the IMT forums.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 130
  • Defence: 100

MovesetEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Batarang QCF Button-Punch Proj

IMTBatmanBatarangIMTBatmanBatarangProj
Name Command Input Properties
Ice Bomb QCF Button-LK Proj

IMTBatmanGrenadeIMTBatmanGrenadeProj
Name Command Input Properties
Electric Bomb QCF Button-MK Proj

IMTBatmanGrenadeIMTBatmanGrenadeProj
Name Command Input Properties
Bat Grappling Hook QCB Button-Kick

IMTBatmanRopeSwing
IMTBatmanRopeSwingAirIMTBatmanRopeSwingAir2
Name Command Input Properties
Bat Glide Button-D Button-MK Aironly2

IMTBatmanGlide

HypersEdit

Name Command Input Properties
Multi Batarang QCF Button-2xPunch Uses 1000 power

IMTBatmanMultiBatarangIMTBatmanBatarangProj
Name Command Input Properties
Gas Bomb QCF Button-2xKick Uses 2000 power

IMTBatmanGasGrenadeIMTBatmanBatArmorBoomProjIMTBatmanGasGrenadeGas
Name Command Input Properties
I'm Batman QCB Button-2xPunch Uses 1000 power

IMTBatmanI'mBatmanIMTBatmanI'mBatmanConnect
Name Command Input Properties
Bat Armor QCB Button-2xKick Uses 1000 power

IMTBatmanBatArmorIMTBatmanBatArmorAttackIMTBatmanBatArmorBoomIMTBatmanBatArmorBoomProj

Palette GalleryEdit

Legend of the Dark Knight Team's DKR batmanEdit

LOTDKTDKRBatmanIdle

This Batman is based off of the Frank Miller classic, The Dark Knight Returns, hence the bulky appearance. This char uses Zangief's SFA/MvC sprites as a base and uses the Legends of the Dark Knight template. However, in the readme it states that it's a "public alpha" and needs more work.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovesetEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Bat Range QCF Button-Punch Proj

LOTDKTDKRBatmanBatrangeLOTDKTDKRBatmanBatrangeProj
Name Command Input Properties
Capture QCB Button-Punch

LOTDKTDKRBatmanCapture
Name Command Input Properties
Electric Bat Range QCF Button-LK Proj

LOTDKTDKRBatmanBatrangeLOTDKTDKRBatmanBatrangeProjElec
Name Command Input Properties
Fire Bat Range QCF Button-MK Proj

LOTDKTDKRBatmanBatrangeLOTDKTDKRBatmanBatrangeProjFire
Name Command Input Properties
Freeze Bat Range QCF Button-HK Proj

LOTDKTDKRBatmanBatrangeLOTDKTDKRBatmanBatrangeProjIce
Name Command Input Properties
Head Stop QCB Button-Kick

LOTDKTDKRBatmanHeadStomp1LOTDKTDKRBatmanHeadStomp2
Name Command Input Properties
Call Robin Button-LP+Button-LK Proj
Uses 500 power

LOTDKTDKRBatmanRobin
LOTDKTDKRBatmanRobinProj

HypersEdit

Name Command Input Properties
Hyper 1 QCF Button-2xPunch Proj
Uses 1000 power

LOTDKTDKRBatmanMultiBatrangeLOTDKTDKRBatmanBatrangeProjLOTDKTDKRBatmanBatrangeProjLOTDKTDKRBatmanBatrangeProjLOTDKTDKRBatmanBatrangeProjLOTDKTDKRBatmanBatrangeProj
Name Command Input Properties
Hyper 2 QCF Button-2xKick Proj
Uses 1000 power
Costs an extra 1000 power if it connects

LOTDKTDKRBatmanSonicGunLOTDKTDKRBatmanSonicGunProjLOTDKTDKRBatmanSonicGunAttackLOTDKTDKRBatmanSonicGunFinish
Name Command Input Properties
Hyper 3 QCB Button-2xKick Uses 1000 power

LOTDKTDKRBatmanBatSonarLOTDKTDKRBatmanBatSonarProj
Name Command Input Properties
Hyper 4 QCB Button-2xPunch Proj
Batarang homes in and hits the foe multiple times
Uses 1000 power

LOTDKTDKRBatmanMultiBatrangeLOTDKTDKRBatmanBatrangeProj

Palette GalleryEdit

Alucard's BatmanEdit

Char batman

Batman is a challenging opponent as his A.I. makes good use of all his abilities, and can combo multiple attacks together to deal massive damage. He has standard health and defence and is advised that inexperienced players should not play against this Batman until they have got to grips with the game.

One unique feature about Batman is when he is put up against Kal-Elvis's Superman, Logansam's Superman, or Seth Zankuten's Superboy, he will wear a special Kryptonite ring to his right hand which will cause extra damage to them if he hits them with his right hand. Other attacks won't have the same effect.

As well as this, Alucard's Batman also has four unique palettes which effect his gameplay style, these palettes are...

  • The Infiltration Suit: A costume based on the one Batman wore in Batman Beyond. The suit gives Batman the ability to become invisible making it harder for opponents to find Batman and gives him the new hyper "Bat-tle Armor".
  • Batzarro: A twisted doppelgänger of Batman in the same vein as Bizarro, the doppelgänger of Superman. Unlike Batman, Batzarro uses a large steel chain and a gun as both a weapon and a grappling hook, and several pistols. One major change to Batman's gameplay style is that all his special and hyper attacks are changed to fit Batzarro's fighting style.
  • Kryptonite Batman: Where Batman wears a Kryptonite suit, causing him to glow green. When in this mode, you will gain a new super move "Kryptonite Twilight". Also, when going against Kal-Elvis Superman, Logansam's Superman, or Seth Zankuten's Superboy, they will recieve massive amounts of damage from Batman's physical attack putting them at a major disadvanatge.
  • Knight Shadow: simply a palette edit of the Infiltration Suit using the same moves and abilities.

MovelistEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialEdit

Name Command Input Properties
Batarangs QCF Button-Punch/Button-Kick ProjAirok

Mbatman5
Name Command Input Properties
Nightstalker RDP Button-Punch

Mbatman17
Name Command Input Properties
Batbolas RDP Button-Kick

Mbatman8
Name Command Input Properties
Batbombs QCB Button-Kick

Mbatman7
Name Command Input Properties
Grappling Hook DP Button-Kick Aironly2

Mbatman20
Name Command Input Properties
Airborne Grappling Hook DP Button-Punch Aironly2

Mbatman19
Name Command Input Properties
Bat Kicks HCB Button-Kick

Mbatman11
Name Command Input Properties
Dark Knight Combo QCB Button-Punch

Mbatman10
Name Command Input Properties
Gun Shoot QCF Button-Punch Proj
Batzarro mode only

Mbatman23
Name Command Input Properties
Batzarro Bolas RDP Button-Punch Batzarro mode only

Mbatman26
Name Command Input Properties
Smoke Bomb DP Button-Kick Batzarro mode only

Mbatman27
Name Command Input Properties
Batzarro Chain QCB Button-Punch Batzarro mode only

Mbatman22
Name Command Input Properties
Airborne Batzarro Chain DP Button-Punch Aironly2
Batzarro mode only

Mbatman28
Name Command Input Properties
Chain Meets Gun DP Button-Punch Batzarro mode only

Mbatman21
Name Command Input Properties
Batzarro Kick HCB Button-Kick Batzarro mode only

Mbatman25

HypersEdit

Name Command Input Properties
Bat Swarm QCF Button-2xPunch Uses 1000 power

Mbatman9
Name Command Input Properties
Urban Legend QCB Button-2xKick Uses 1000 power

Mbatman15
Name Command Input Properties
Crime Alley Vengance QCF Button-2xKick Uses 1000 power

Mbatman12
Name Command Input Properties
Bat-tle Armor QCB Button-2xPunch Infiltration Suit/Knight Shadow only
Uses 1000 power

Mbatman14
Name Command Input Properties
Kryptonite Twilight QCB Button-2xKick Kryptonite only
Uses 1000 power

Mbatman13
Name Command Input Properties
Heavy Hitter QCF Button-2xPunch Batzarro mode only
Uses 1000 power

Mbatman24
Name Command Input Properties
The Batmobile QCB Button-2xPunch Uses 2000 power

Mbatman18
Name Command Input Properties
The Batmen Button-HP+Button-HK Uses 3000 power

Mbatman16

Spiderbat's SNES BatmanEdit

SpiderbatBatmanIdle

This batman was made using the Justice League Task Force SNES sprites. However, he doesn't play anything like he did in that game, adopting more of an MvC style.

StatsEdit

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

MovesetEdit

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

SpecialsEdit

Name Command Input Properties
Projectile QCF Button-Punch Proj

SpiderbatBatmanBatarangSpiderbatBatmanBatarangProj
Name Command Input Properties
2Kick QCF Button-Kick

SpiderbatBatmanDoubleKick
Name Command Input Properties
JumpKick QCB Button-Kick

SpiderbatBatmanFlyingKick1SpiderbatBatmanFlyingKick2
Name Command Input Properties
grappling hook HCB Button-Kick

SpiderbatBatmanGrapplingHook1SpiderbatBatmanGrapplingHook2

HypersEdit

Name Command Input Properties
Hyper QCF Button-2xPunch Uses 1000 power

SpiderbatBatmanHyperSpiderbatBatmanBatarangProj
Name Command Input Properties
HelperHyper QCF Button-2xPunch during Hyper Uses 1000 power

SpiderbatBatmanSupermanHelperHyperSpiderbatBatmanSupermanHelperHyperProj

Palette GalleryEdit


NotesEdit

  • When playing as or against Alucard's Batman and winning the round using the Urban Legend hyper, the opponent will be tied up and the background will show the Bat signal. The screen will remain this way for a few seconds as part of the hyper move, but the game isn't actually frozen.
  • If Kryptonite Batman is against Superman or Superboy and they are teamed up with someone else who would normally not be effected by the Kryptonite will now become effected and will recieve massive amounts of damage from Batman's physical attacks.

VideoEdit

DC Comics
Characters

Abin SurAquamanAzraelBaneBatgirlBatmanBatman BeyondBeast BoyBizarroBlack AdamBlack MaskBrainiacBrimstoneCaptain BoomerangCaptain ColdCaptain MarvelCatwomanClayfaceComissioner GordonCyborgCyborg SupermanDarkseidDesperoDr. FateElongated ManEtriganFireFirestormGentleman GhostGreen ArrowGreen Lantern (Alan Scott) Green Lantern (Hal Jordan)Green Lantern (John Stewart)Green Lantern (Guy Gardner)Gorilla GroddHarley QuinnHawkmanIceJason ToddLex LuthorLoboMartian ManhunterMetalloMetamorphoMongulNightwingObsidianOnomatopoeiaParasitePlastic ManPlasticzarroPoison IvyProfessor ZoomRavenRed XRobinRorschachScarecrowSilver BansheeSinestroStarfireStatic ShockSteelSuperboySupergirlSupermanTenThanoseidThe AtomThe FlashThe Flash (Jason Garrick)The JokerThe QuestionVixenWildcatWonder WomanZatanna

Stages

Atlantian WatersCats on the RoofDebstam IVDoomsday Galactic PrisonGolden Gate BridgeGotham CityIron Basement WorkshopJason Blood ApartmentKilowog's TrainingLexcorpLobo BarMetropolis RooftopNeo GothamThe Flash StageWonder Woman Stage 

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