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This version of Banjo is a three-button character. His moves behave rather strangely, being different from regular punches and kicks, and he has no real comboability as a result. He has several Specials, of which over half of them are projectiles, but he has only two Hypers.

Banjo-Kazooie (Banjo-Kazooie)
Aperson98BanjoPortrait
Character portrait

Creator

Aperson98

Download

MediaFire

Resolution

Low

Gameplay

Aperson98Banjoidle

Banjo-Kazooie is a three button character, using the Button-xyz buttons for attacks. His gameplay style is very strange. Unlike most characters, whose Normals are punches and kicks, Banjo-Kazooie's Normals behave differently, like barrel rolls and Kazooie pecking. He also has seven Specials and two Hypers, but no special features aside from that.

All of his Normals have a long range, but are very slow. As a result, Banjo-Kazooie's comboability is almost non-existent, aside from Normals that are already multi-hit attacks. His attacks deal slightly more damage than most characters' attacks though. Over half of his Specials are projectiles, but Fire Egg and Grenade Egg aren've very useful because they use up Power and don't deal much damage. His Ice Egg deals no damage but stuns the opponent.

With only two Hypers, Banjo-Kazooie doesn't have many options for Power usage. While Breegull Smasher deals slightly less damage than the average level 1 Hyper, the last hit has a very long range. His Tank Banjo however, is flawed, as it knocks the opponent down on the first hit, causing the remaining hits to miss, dealing even less damage then Breegull Smasher, even for a level 3 Hyper. All hits will connect if the first hit connects while the opponent is in the air, however, and Banjo-Kazooie is invincible during the Hyper.

This character has no custom A.I. and uses the engine's default. Because of the strange nature of his moves and his lack of comboability, combined with the fact that it often jumps around and blocks and rarely uses Specials and Hypers, it isn't very hard to beat.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Ice Egg QCF (X)Button-x ProjNoDmgDzzy
Aperson98BanjoS1
Name Command Input Properties
Fire Egg QCF (Y)Button-y Proj
Uses 330 Power
Aperson98BanjoS2
Name Command Input Properties
Grenade Egg QCF (Z)Button-z ProjHardknockdown
Uses 500 Power
Aperson98BanjoS3
Name Command Input Properties
Summon Mumbo zap stick QCB (X)Button-x
Aperson98BanjoS4
Name Command Input Properties
Summon Mumbo zap shot QCB (Y)Button-y ProjSoftknockdown*
Aperson98BanjoS5
Name Command Input Properties
Breegull Bash QCB (Z)Button-z HardwallbounceHardknockdown
Aperson98BanjoS6
Name Command Input Properties
Beak buster [ Button-D ] (Z)Button-z AironlyHardknockdown
Aperson98BanjoS7

Hypers

Name Command Input Properties
Breegull Smasher QCF QCF (X)Button-x / (Y)Button-y Hardknockdown
Uses 1000 Power
Aperson98BanjoH1
Name Command Input Properties
Tank Banjo QCB QCB (X)Button-x / (Y)Button-y ProjInvincibleHardknockdown
Uses 3000 Power
Aperson98BanjoH2

Palette Gallery

Aperson98Banjopal1
Button-a
Aperson98Banjopal2
Button-b
Aperson98Banjopal3
Button-c
Default green red
Aperson98Banjopal4
Button-x
blue

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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