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Bahamut SIN
BahamutSHIN
Bahamut SIN in Final Fantasy VII: Advent Children

Creator(s)

Artistropeadope

Download

flurryjo.com

Origin

Final Fantasy

Bahamut SIN is a new form of Bahamut summoned by Kadaj, the antagonist of Final Fantasy VII: Advent Children. Its attack is not named in the film, but is called "Tremor Flare" in the 10th Anniversary Ultimania. Bahamut SIN's design was inspired by the culture of the Jōmon period in Japanese history, as its designer Takayuki Takeya felt that Bahamut's image of a winged dragon was set, and he wanted a particular aesthetic to make Bahamut SIN more unique from other incarnations.

In M.U.G.E.N, Bahamut SIN was created by Artistropeadope.

ARTISTROPEADOPE's Bahamut SIN[]

Bsin Bahamut SIN is a boss character, and is best used as a CPU. This character is an edit of "D&D Red Dragon" by Doggiedoo. It is essentially the same except that it's eyes blink, mouth opens, eyes follow opponents, tail sways & sprites are tripled in size. This character has its own platform for the opponent to stand on & a weak spot on its head. Characters with strong air combos will do well against it, as well as smaller characters with good evasive abilities. At random, the A.I. will fire Tremor Flare which is usually powerful enough to KO an opponent in one shot. Bahamut SIN has a slight increase of attack power, ignores the power meter and possesses similar abilities to "Red Dragon".

Stats[]

Life
2100

Power
1

Attack
105

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Ifrit Wall
Command Input Properties
A or C Move is attributed as a projectile

Double Ifrit Wall
Command Input Properties
A+C Move is attributed as a projectile

Bombardment
Command Input Properties
Y Move is attributed as a projectile

Claw Swipe
Command Input Properties
X or Z

Scorching Spheres
Command Input Properties
X+Z Move is attributed as a projectile

Shadow Creeper Summoning
Command Input Properties
Y Summons an A.I.-controlled clones

Devour
Command Input Properties
Y

Ifrit Bolt
Command Input Properties
Down+A or C Move is attributed as a projectile

Double Ifrit Bolt
Command Input Properties
Down+A+C Move is attributed as a projectile

Pound
Command Input Properties
Down+X or Z

Heavy Pound
Command Input Properties
Down+X+Z

Vertical Flare
Command Input Properties
Up+A Move is guaranteed to K.O

Horizontal Flare
Command Input Properties
Up+B Move is guaranteed to K.O

Full Screen Flare
Command Input Properties
Up+C Move is guaranteed to K.O


Palette Gallery[]

606233
Button-a
4802898
Button-b
3968306
Button-c
Water Holy Blood
6895618
Button-x
5475946 orig
Button-y
Alien Default
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