MUGEN Database

Ashura the Glitch

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Ashura the Glitch
Ashura's Portrait in M.U.G.E.N




MUGENHunter's version
Tanicfan22's version


Sonic the Hedgehog

Ashura the Glitch (also known as Glitch Sonic) is the fan name given to a graphical glitch that occurs during Sonic the Hedgehog 2. Fans of the franchise decided that the glitch should be classed as its own character, rather than just a glitch.

Ashura is not considered to be a canon character due to the unintentional nature of his existence. As mentioned prior, his only appearance in the series is in Sonic the Hedgehog 2 and is essentially Sonic the Hedgehog but with a corrupted palette. The glitch is activated through the debug mode and placing large amounts of waterfalls in certain areas of Emerald Hill Zone.

In M.U.G.E.N, Ashura the Glitch has been made by MUGENHunter as part of his Freedom Fighters 2 M.U.G.E.N game. Later, another completely unrelated version was recently released by Tanicfan22



Ashura seems to fight using Capoeira as his fighting style, so his moves generally involve break-dancing with focused kicks. This character's power is particularly high to compensate for his short reach compared to normal M.U.G.E.N characters. His original voice-pack used Ryu voice clips, but an edit has been put on the internet that contains Bob Wilson voice clips to go with the Capoeira fighting style.







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.


Name Command Input Properties
Scissor Roll Attack QCF (A)Button-a or (X)Button-x
Scissor Roll Attack
Name Command Input Properties
Back Flip Roll QCB (A)Button-a or (X)Button-x
(After Scissor Roll Attack)
Back Flip Roll
Name Command Input Properties
Crossed Hammer Button-B (A)Button-a or (X)Button-x
(After Back Flip Roll)
Crossed Hammer
Name Command Input Properties
Double Upper Kick Button-F (A)Button-a or (X)Button-x
(After Back Flip Roll)
Double Upper Kick
Name Command Input Properties
Slash Kick Button-F (X)Button-x
(After Double Upper Kick)
Slash Kick
Name Command Input Properties
Cartwheel Kick QCB (B)Button-b or (Y)Button-y
Cartwheel Kick
Name Command Input Properties
Mortal Wolf Attack DP (B)Button-b or (Y)Button-y
Mortal Wolf Attack


Name Command Input Properties
Crazy Monkey Dance QCF QCF (A)Button-a or (X)Button-x Low
Uses 1000 Power
Crazy Monkey Dance
Name Command Input Properties
Acrobatic Wolf QCF QCF (B)Button-b or (Y)Button-y Uses 1000 Power
Acrobatic Wolf
Sonic the Hedgehog
CharactersAshura the GlitchBark the Polar BearBean the DynamiteBig the CatBlaze the CatBunnie RabbotChaosCharmy BeeClassic SonicCream the RabbitCosmo the SeedrianDeath Egg RobotDr. EggmanE-123 OmegaEgg Mobile-DEmerlEspio the ChameleonFang the SniperJayden the WolfKnuckles the EchidnaMecha SonicMetal SonicMiles "Tails" ProwerPrincess Sally AcornRay the Flying SquirrelRouge the BatShadow the HedgehogSilver the HedgehogSonic the HedgehogSuper SonicTails DollTikalVector the Crocodile
Bonus GamesSky Chase
StagesAngel Island ZoneAzure LakeBridge ZoneCasino Night ZoneChemical Plant ZoneCity EscapeCollision ChaosCrisis CityDeath EggDesert ZoneDust Hill ZoneEmerald CoastEmerald Hill ZoneFlying Battery ZoneFusion Worlds: Sonic vs. MarioGenocide City ZoneGreat Turquoise ZoneGreen Hill ZoneHidden Palace ZoneHydrocity ZoneIce Cap ZoneJungle ZoneLabyrinth ZoneLaunch Base ZoneLava Reef ZoneLeaf Forest ZoneMarble Garden ZoneMarble ZoneMetropolis ZoneMushroom Hill ZoneMystic Cave ZoneOil Ocean ZoneOutside Space Colony ARKPerfect Dark GaiaPerfect InfernoPumpkin HillRadical HighwayRobotnik's GateSandopolis ZoneScrap Brain ZoneSeaside HillSky Sanctuary ZoneSonic Bonus StageSonic 3 Special StageSonic CrackersSplash Hill ZoneSpring Yard ZoneStar Light ZoneStardust SpeedwayStation SquareTechno BaseToy KingdomWing Fortress Zone
Full GamesSonic the Fighters 2Sonic Speed Fighters 2

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