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Another Dimension
MSAnotherDimension
Kirby waits for his opponent's arrival on KirbyWii LastBattle

Creator

Matsuda Special

Download

MEGA

Another Dimension is a location from the Kirby series, first appearing in Kirby's Return to Dream Land as the final level and where Kirby faces off against the game's true antagonist, Magolor; the location also appears in Kirby: Triple Deluxe's Kirby Fighters sub-game as the setting for the final battle against Shadow Kirby, while certain boss descriptions in Kirby: Planet Robobot's Meta Knightmare Returns sub-game make mention of it.

Another Dimension is an inter-dimensional tunnel that connects Planet Popstar to Halcandra, initially accessed by Magolor through a dimensional rift he created after obtaining the Master Crown and declaring his takeover of the universe, though Kirby, Meta Knight, King Dedede and Bandana Waddle Dee follow Magolor through, putting an end to his scheme after a long-fought series of battles. Prior to the events of Kirby: Planet Robobot, Susie was unintentionally transported to Another Dimension following an experiment that went wrong, though she managed to escape.

In M.U.G.E.N, Another Dimension has been created by Matsuda Special; named KirbyWii LastBattle, it is based on the area where the final two battles with Magolor take place, using custom graphics made to resemble the area instead of ripped assets.

Matsuda Special's version[]

KirbyWii LastBattle
MSAnotherDimensionpreview
'CROWNED' from Kirby's Return to Dream Land*

Animated

Yes

Parallax

No

Super Jump

No

Resolution

High

KirbyWii LastBattle is a recreation of the area where Magolor is fought, appearing to use custom-made graphics as opposed to ones ripped from Kirby's Return to Dream Land; it is far less detailed in comparison to the original, featuring large areas of solid colour and less effects in general, with those that are present being simplified and animating at varying framerates. Occupying the centre of the stage is a black orb surrounded by a series of light blue rings that extend outwards to make up the floor the combatants fight on, with some sort of blue fire effect accompanied by various stars and shapes situated on the foreground layer, as well as an array of white lines circling around the stage. The background of the stage appears slightly different between older versions of M.U.G.E.N and 1.1, with the latter displaying a partially-transparent white line separating the blue and purple segments of the background; this is due to older versions of M.U.G.E.N automatically hiding the background colour of an image if transparency is applied to the element and thus ignoring the value of the mask parameter, which in this instance was set to show the transparency colour. Although the stage is fairly tall, the camera doesn't move upwards at a fast enough rate for characters to stay onscreen during a Super Jump.

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