MUGEN Database

Annoying Orange

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Annoying Orange
Ao orange
Annoying Orange doing the famous "nya-nya" noise




AliceChan49's Version
A487561's Version


Annoying Orange

Annoying Orange is the main character in all of the Annoying Orange shorts, as well as the show's lead protagonist. Orange has made full appearances in every episode since the start of the series on October 9, 2009, which is also his birthday. Orange has yellow teeth, grey eyes, and a braying laugh. He now has a show on Cartoon Network.

In M.U.G.E.N, Annoying Orange has been created by Alicechan9 and A487561.

Alicechan9's Annoying OrangeEdit


A simple character, Alicechan9's Annoying Orange's only form of attack is pelting the opponent with more Annoying Oranges, which don't always make contact. His hitboxes are significantly bigger than they should be, given how small he is in-game.

A487561's Annoying OrangeEdit


This version of Annoying Orange uses many assets from, as well as a moveset based on, the Annoying Orange web series, being able to summon his many friends as attacks. His many helpers function as both close- and long-ranged forms of attacks, making him very versatile in regards to his attack options.

Being primarily helper-based, Annoying Orange is very unbalanced and cheap, being able to easily spam attacks and trap the opponent, which his A.I. takes full advantage of, making him a difficult opponent to take down with regular characters. His A.I has a tendency to use his near-unavoidable OHKO hyper, which the player cannot actually activate, along with the rest of his hypers, due to command priority issues.

Stats Edit

  • Life: 1000
  • Power: 3000
  • Attack: 70
  • Defence: 100


Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.


D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.


Name Command Input Properties
Grandpa Lemon QCB Button-HK

Grampa lemon
Name Command Input Properties
Midget Apple QCB Button-LP

Miget apple
Name Command Input Properties
Marshmallow QCB Button-HP

Name Command Input Properties
Pacdots Button-D Button-D Button-MK Uses 1000 power

Name Command Input Properties
Big Knife Button-D Button-D Button-HP Uses 2000 power



Name Command Input Properties
Nya Nya Button-D Button-D Button-LK+Button-LP Uses 1000 power

Nya Nya
Name Command Input Properties
Whistling Pinwheel Button-D Button-D Button-LP Uses 2000 power

WeelGod Final Beam
Name Command Input Properties
Wazzup Blowup Button-D Button-D Button-D Button-D Button-D Uses 3000 power



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