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MUGENHunter's second version

< Amy Rose

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Like all of MUGENHunter's Sonic characters, Amy uses custom sprites and has The King of Fighters-styled gameplay. While her comboability is incredibily limited and she is unable to chain any of her moves, her damage output is unusually high, and her Hypers deal a ridiculous amount of damage.

Amy (Amy Rose by MUGENHunter)
MHAmyPortrait
Character portrait

Creator

MUGENHunter

Download

OneDrive

Resolution

Low

Gameplay

MHAmyIdle

Amy is a five-button character with a button layout and gameplay similar to The King of Fighters. She uses (A)Button-a and (X)Button-x for punches, (B)Button-b and (Y)Button-y for kicks and the (Z)Button-z button for a knockdown attack. Unlike some of MUGENHunter's more recent characters, the (C)Button-c button goes unused, and her Dodge is activated with Button-F (A)Button-a+(B)Button-b or Button-B (A)Button-a+(B)Button-b instead.

Her comboability is incredibily limted, being unable to chain almost all of her moves together and being unable to chain any of her moves into themselves more than once. However, this is offset by her unusually high Attack stat, meaning her attacks deal above average damage and she focuses more on single hits and chipping away the opponent's Life instead of comboing. Her Life is slightly lower than most characters. Some of her Specials deal hefty damage, while others are very slow and impractial to use. She also has only one projectile attack.

While she has only two Hypers, she has two versions of both of them. The weaker version uses 1000 Power and requires pressing one attack button after two quarter-circle motions, while the stronger version requires 2000 Power and requires pressing two buttons at once. Because of ther high damage output, her Hypers are quite overpowered, with the weaker versions taking out half of the opponent's Life and the stronger versions taking out almost all of the opponent's Life.

She has no custom A.I. and uses the engine's default. While the default A.I. is known to have a hard time comboing, her limited comboability means this isn't much of an issue. However, it does jump around and block frequently. While it rarely uses Hypers, care must be taken against them because of their ridiculous damage.

Stats

Life
900

Power
5000

Attack
185

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Rubber Hammer QCF (A)Button-a / (X)Button-x
MHAmyS1
Name Command Input Properties
Rubber Hammer follow up Button-F (A)Button-a / (X)Button-x during Rubber Hammer (A)Button-a version: Softknockdown
(X)Button-x version: Hardknockdown
MHAmyS2
Name Command Input Properties
Hammer Upper DP (A)Button-a / (X)Button-x Softknockdown
Distance varies depending on button pressed
(A)Button-a
MHAmyS3 1
(X)Button-x
MHAmyS3 2
Name Command Input Properties
Short Jump Attack QCB (A)Button-a / (X)Button-x Distance varies depending on button pressed
(A)Button-a
MHAmyS4 1
(X)Button-x
MHAmyS4 2
Name Command Input Properties
Dive Headbutt (A)Button-a / (X)Button-x during Short Jump Attack Distance varies depending on button pressed(A)Button-a version: Softknockdown
(X)Button-x version: Hardknockdown
(A)Button-a
MHAmyS5 1
(X)Button-x
MHAmyS5 2
Name Command Input Properties
Rose Whirlwind HCB (A)Button-a / (X)Button-x Proj
Projectile velocity varies depending on button pressed
(A)Button-a version: Softknockdown
(X)Button-x version: Hardknockdown
(A)Button-a
MHAmyS6 1
(X)Button-x
MHAmyS6 2
Name Command Input Properties
Hammer Whirlwind HCF (A)Button-a+(X)Button-x
MHAmyS7

Hypers

Name Command Input Properties
Roozu Kou Ren Ken QCF QCF (A)Button-a / (X)Button-x or
QCF QCF (A)Button-a+(X)Button-x
Hardknockdown
(A)Button-a / (X)Button-x versions: uses 1000 Power
(A)Button-a+(X)Button-x version: uses 2000 Power
(A)Button-a / (X)Button-x
MHAmyH1 1
(A)Button-a+(X)Button-x
MHAmyH1 2
Name Command Input Properties
Cyclone QCB QCB (A)Button-a / (X)Button-x or
QCB QCB (A)Button-a+(X)Button-x
Hardknockdown
(A)Button-a / (X)Button-x versions: uses 1000 Power
(A)Button-a+(X)Button-x version: uses 2000 Power
(A)Button-a / (X)Button-x
MHAmyH2 1
(A)Button-a+(X)Button-x
MHAmyH2 2

Others

Name Command Input Properties
Dodge Button-F+(A)Button-a+(B)Button-b or
Button-B+(A)Button-a+(B)Button-b
Invincible
Button-F version: forwards
Button-B version: backwards

Palette Gallery

MHAmypal1
Button-a
MHAmypal2
Button-b
MHAmypal3
Button-c
AmyRose1 AmyRose2 AmyRose3
MHAmypal4
Button-x
MHAmypal5
Button-y
MHAmypal6
Button-z
AmyRose4 AmyRose5 AmyRose6
MHAmypal7
Button-s+Button-a
MHAmypal7
Button-s+Button-b
MHAmypal7
Button-s+Button-c
AmyRoseTURBO AmyRoseTURBO AmyRoseTURBO
MHAmypal7
Button-s+Button-x
MHAmypal11
Button-s+Button-y
MHAmypal1
Button-s+Button-z
AmyRoseTURBO AmyRoseREAL AmyRose1

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Edits

This character has not been edited.

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