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Mikita's version

< Akatsuki

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This article is in need of improvement!
  • Brief description is based around source-accuracy.
  • Gameplay text needs expanding.
  • Knockdown and wallbounce properties need to be defined as soft or hard.
  • Palette Gallery section is empty.
  • Videos section is absent.
  • More categories apply to this character than what is currently listed.

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This version of the Imperial Officer bursts out of the ice to resume their mission with a gameplay similar to the source game they first appeared in.

Akatsuki (Akatsuki)
Akatsuki Portrait
Character portrait

Creator

Mikita

Download

MKTMUGEN

Resolution

Low

Gameplay

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HOLD ON!
This section is currently incomplete. Please help us rectify this.

Akatsuki Stance

MKT's Akatsuki is a six-button character using (A)Button-a, (B)Button-b and (C)Button-c for basic attacks, (X)Button-x to grab, (Y)Button-y for a parry, and (Z)Button-z to perform a rushdown super move (the latter being all the basic attacks pressed) With a projectile (Denkoudan), an Anti-Air (Ningen Hakubou) and a Quarter Back Kick move (Tekkoukyaku), Akatsuki is a special type of a All-Around shoto that can rack up some damage thanks to their combo game being easy to use for beginners and a good damage output being while not weak, isn't unfairly strong making them balanced out.

Having three Special moves and four Super moves, Akatsuki comes through while being simple, being a character with tricks up its sleeves with a decent zoning game and with a forward uppercut move, making Akatsuki's gameplay slightly familiar to the Marvel vs Capcom 2 combo system. There isn't really a glaring drawback torwards it despite having an average range besides their projectile. However, Akatsuki is moderately easy which makes them pose little to no threat due to its weak A.I, so it would mostly guard and attack when possible, rarely using Kamikaze.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the gap displays the hold duration if applicable.

Specials

Name Command Input Properties
Denkoudan QCF Button-xyz ProjAirok
Projectile velocity varies with button pressed
Nikita Akatsuki ProjectileNikita Akatsuki Air ProjectileNikita Akatsuki Projectile Anim
Name Command Input Properties
Ningen Hakubou Button-D Button-D Button-xyz Softknockdown
Nikita Akatsuki Anti Air
Name Command Input Properties
Tekkoukyaku QCB Button-abc Airok
Number of hits varies with button pressed
(B)Button-b version: Softknockdown
(C)Button-c version: Hardknockdown
Nikita Akatsuki Spin Kick

Hypers

Name Command Input Properties
EX Denkoudan QCF QCF Button-xyz2 / (B)Button-b AirokProjSoftknockdown
Nikita Akatsuki Super ProjectileNikita Akatsuki Projectile Anim
Name Command Input Properties
EX Ningen Hakubou Button-D Button-D Button-xyz2 / (B)Button-b Hardknockdown
Nikita Akatsuki Super Uppercut
Name Command Input Properties
EX Tekkoukyaku QCB QCB Button-abc AirokHardknockdown
Nikita Akatsuki Super Spin Kick
Name Command Input Properties
Kamikaze Button-xyz3 / (C)Button-c WallbounceHardknockdown
Nikita Akatsuki KamikazeNikita Akatsuki Kamikaze 2Nikita Akatsuki Kamikaze 3

Palette Gallery

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Edits

This character has not been edited.

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