Both this article and the content documented in it contain language that may be considered offensive to some users. Continue reading and/or choose to download the content at your own discretion.
The true Borni King, ADOM has a gameplay befitting of such a title; he is quite combo heavy, and features many assets inspired by ClayFighter 63⅓, such as audio clips and attacks, though he also contains unique elements only the strongest clopper would have, inspired by the ADOM webcomics.
A six-button character, ADOM is relatively combo-heavy, though his slow movement speed and size put him at a disadvantage; fortunately, due to his large size, his attacks have a relatively long reach, allowing ADOM to attack from afar with both melee and projectile attacks.
ADOM is strange in that only three out of his five Special Attacks change depending on the button pressed; the ones that do change are Scootaslap, Fart Slide and Cloppercut, which naturally increase in damage output the stronger the button, though while Cloppercut also increases in vertical distance, both Scootaslap and Fart Slide have increased startup frames in exchange for higher velocity projectiles/increased horizontal distance. The aerial version of Scootaslap does not retain the variance of the ground version, meaning the projectiles launch and travel at the same speeds, regardless of the button pressed.
ADOM does not have a custom A.I., meaning he uses the engine default. Due to his size, ADOM makes for an easy opponent.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Projectile velocity and startup time vary with button pressed*
Horizontal distance and startup time vary with button pressed